Pick up the phone … oooh no

 

The video shows that a woman picks a hot iron instead of her phone.  If you google, you can see similar accidents that poeple mistakenly pick up another object. What is the designer’s role there in this accident? Can you help preventing such accidents through design? When you design an iron, probably you do not think of such a misuse scenario and that is understandable. But remember that your product will not be always used as you expect. 

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